0.3 Demo Update + Forest


I have already fully completed the first levels of Liquidator and Bushroot. Now I'm working on Quackerjack's stage.  

While I was working, I found quite a few bugs and reworked some sprites, so I decided to update the public version.

- Dirt now has a new texture.

- Hostile projectiles no longer collide with other enemies.

- Fading in/out when respawning.

- Medkits and batteries are now more optimized. (You no longer need to re-enter medkits on which you are standing for them to work)

- Enemies no longer behave quirky if they fall on your head.

- Lot's of reworked sprites.

I can't wait to let you play the first levels and get your feedback.  Your compliments and advices iarene of the most important things that keep me working on this project. I will show more screenshots with new content soon, stay tuned!

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